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Latest news.

7/1/2023. Pico Lux Kit 1.0 has been released! 

1/8/2022. Beta 9 released. This Beta 9 release adds important bug fixes and other improvements, and new and updated documentation, samples and tutorials.

30/4/2022. Beta 8b released. This Beta 8b release adds minor fixes.

2/4/2022. Beta 8 released. This Beta 8 release adds performance optimizations, bug fixes and other improvements, and new and updated documentation, samples and tutorials.

2/4/2022. New tutorial showing the making of a game from scratch. Third chapter of a multi-part series setting up user interfaces and character mechanics. 

25/2/2022. New tutorial showing the making of a game from scratch. Second chapter of a multi-part series relating to rendering and animation basics. 

2/2/2022. Beta 7c released. This Beta 7c release adds minor fixes.

21/1/2022. New tutorial showing the making of a game from scratch. First chapter of a multi-part series relating to project preparation. 

20/1/2022. Beta 7b released. This Beta 7b release adds minor fixes.

31/12/2021. Beta 7 released. This Beta 7 release adds the Skinning functionality, bug fixes and other improvements, and new and updated documentation, samples and tutorials.

31/12/2021. New tutorial showing how easy it is to use Skinning to deform a mesh using a bone hierarchy.

30/12/2021. New tutorial showing how to make a Wear OS app, creating a main view 3D terrain model, and a hovering rotating Earth 3D model using Pico/AppFX

3/12/2021. Beta 6 released. This Beta 6 release adds the Pico/UI toolkit, bug fixes and other improvements, and new and updated documentation, samples and tutorials.

2/12/2021. New tutorial showing how the Pico/UI toolkit works. Creating a root view and several controls in it.

23/11/2021. New tutorial shows using the 2D functions to display the graphics of a simple 2D game with overlapping backgrounds, sprites, and text.

29/10/2021. Beta 5 released. This Beta 5 release adds bug fixes and other improvements, and new and updated documentation, samples and tutorials.

17/10/2021. Beta 4 released. This Beta 4 release adds content tools for Blender, and Maya, the Pico/Archiver, bug fixes and other improvements, and new and updated documentation, samples and tutorials.

14/10/2021. New tutorial shows how content is managed with the Blender and Maya export tools, and content packaging with Pico/Archive.

Pico Lux Kit
Beta Released!

August/2021. Pico Lux Kit Beta is now being released! If you applied for the Beta Program, you should receive an eMail with further instructions shortly. Thank you for your patience and continued interest. 

This first release allows developers to make 3D games, 2D games, or FX for your app, in Swift/Kotlin/ObjC/Java and of course the all and wonderful C++.

Enjoy!

Pico/AppFX

Announced!

February/2021. Gigabalance is pleased to announce Pico/AppFX, a product that allows to add graphics and audio special effects to any iOS, Android and Wear OS app, in the form of 3D, 2D, post processing or audio FX.

Powered by Pico Lux Kit, it sports real-time performance, low battery usage, small size and ease of use.

It works with your current mobile app development language so you can start adding FX right away!

Gigabalance is Born!

Gigabalance is a a new company born to provide software solutions for the computer software industry through forward thinking innovation, in particular in the interactive media and visualization spaces.

Pico Lux Kit
Beta!

March/2021. Beta Software program is open for bug fixing! If you want to try the SDK, head on to the download section. You can make 3D games, 2D games, FX for your app with this release, in Swift/Kotlin/ObjC/Java and of course the all wonderful C++.

Pico Lux Kit

Announced!

December/2020. Gigabalance is pleased to announce its first software product for mobile devices.

Pico Lux Kit, or Pico/X™, is a software development kit that allows developers to create high performant real-time 3D visualization with ease.

The SDK is designed to be easy to understand and use by expert and novice developers alike, while still providing modern visual rendering techniques like shadow mapping, ambient occlusion, or HDR rendering. The kit is available in several common programming languages so it adapts to you and not the other way around, while also keeping a consistent interface among the supported platforms, iOS and Android.

Released as a closed beta to select users who apply for it, Pico/X will go through an external testing period before releasing a general public product to ensure quality and fitting.

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